A prototype is an interactive model that demonstrates how a system or interface works.
It allows clients to experience the functionality and interaction before full-scale development.
Why Other Options Are Incorrect:
Option A: Prototypes are not detailed development instructions.
Option C: Prototypes are not blueprints but are functional models.
Option D: Prototypes are dynamic and interactive, unlike static examples.
References:
"Prototyping in Software Development" – Gartner
Best Practices in Prototyping – Agile Alliance
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